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After the "Three Highs" in performance, image quality, and frame rate, is the next breakthrough in Snapdragon gaming technology going to be AI?
3 min read
Source: news.mydrivers.com
The Snapdragon Game Technology Award held on the eve of ChinaJoy in the second half of each year has long become a fixed window for the industry to observe the gaming capabilities of the next generation mobile platform. This year's Snapdragon Gaming Technology Award will be held tomorrow. We can't help but ask, after Snapdragon achieves the "three highs" of performance, image quality, and frame rate, how will the next generation of Snapdragon gaming technology develop? The answer is that it may turn into a new direction: AI. Performance Basics To understand why Snapdragon gaming technology is developing towards AI, we must first review the development trajectory of mobile gaming technology, of which the most basic is naturally hardware. Today’s Snapdragon platform has become the most solid performance base for flagship gaming devices in the Android camp. From Snapdragon 855 to the fifth-generation Snapdragon 8 Extreme Edition, the peak GPU performance of each generation of Snapdragon flagship platforms has achieved a significant jump based on the previous generation. This is the basis for the continuous improvement of Snapdragon's gaming capabilities. Image quality jump: Stronger hardware performance can naturally bring more refined image quality. Snapdragon 865 brings HDR games and PC-level forward rendering to the mobile terminal for the first time; Snapdragon 888 introduces variable resolution rendering (VRS) for the first time, greatly improving the rendering efficiency in complex scenes. The second-generation Snapdragon 8 is the first to implement hardware-level ray tracing on the mobile terminal and introduces Snapdragon game super scores, which has become a watershed moment in mobile game image quality. The Snapdragon 8 Extreme Edition pushes the light-tracing performance to console-level levels. In conjunction with the Lumen global illumination system of Unreal Engine 5.3, mobile game graphics are close to those of the console in terms of realistic light-tracing performance for the first time. Frame rate upgrade With performance and image quality, higher frame rates have become an inevitable pursuit. High frame rates bring not only smooth images, but also comprehensive evolution of touch response, operation and chirality. After Snapdragon 865 brought 144Hz high refresh rate to the mobile terminal for the first time, the third-generation Snapdragon 8 supported 240Hz display on the mobile terminal for the first time in the world, allowing players to play games at an ultra-high frame rate of 240fps. More importantly, Adreno image motion engine 2.0 uses pure GPU computing, and the shading overhead in the frame generation process is even lower than native rendering, achieving the energy efficiency miracle of "doubling the frame rate without increasing power consumption." And through adaptive variable rendering